Hey there, I need to create a material that looks like clear silicone with suspended flakes (see reference image below). I THOUGHT I could start with a bubbles texture and then simply change the native “geometry” to flakes, but this immediately blows up and makes the clear portion of the object completely disappear. Did I run into some sort of bug or am I missing variable somewhere?
(Solved: uncheck “flakes only” in flake property tab)
what I am after
applying liquid with bubbles
after changing bubbles to flakes